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Dead State Wiki
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Weapon Abilities
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Weapon Abilities
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==Alternate Attacks== Not all of these attacks will be available on every weapon: some are specific to one time type of weapon, while others are commonly found in a certain [[Weapon Classes|Weapon Class]. To see what alternate attacks are available on a weapon, simply equip it, and right-click on the weapon to see what other attacks are listed. ===Auto=== Expends 9 rounds for high damage against one target. ===Bark=== ''Dog Allies only''. Causes 20 Noise in the dog’s immediate area. ===Bash=== 100% chance to knock back the target, 50% chance to cause [[Status_Effects#Prone|Prone]]. ===Bite=== ''Dog Allies only''. Standard attack, 20% chance to cause [[Status_Effects#Bleeding|Bleeding]]. ===Break=== Destroys the weapon, but causes a critical hit. ===Burst=== Attacks three times with an automatic weapon but expends three times the ammo. ===Cripple=== 75% chance to cause the [[Status_Effects#Arm Sprain|Arm Sprain]] status effect. ===Critical Strike=== 100% critical hit chance on hit. ===Ferocity=== ''Dog Allies only''. Causes 20 Noise in the dog’s immediate area, and a 50% chance to cause a human enemy to Panic. ===Flurry=== Attacks 3 times at a reduced accuracy of -30% per attack. ===Fortify=== Crouch behind your shield in order to end your turn, and double your defense until your next turn. ===Hamstring=== 75% chance to cause the [[Status_Effects#Leg Sprain|Leg Sprain]] status effect. ===Knockdown=== 100% chance to cause the [[Status_Effects#Prone|Prone]] status. ===Push=== 100% chance to knock back the target. ===Roast=== Chance for a 100% critical hit and an 100% chance to cause the [[Status_Effects#Immolated|Immolate]] Status Effect with a torch, but breaks the weapon. ===Slash=== 100% chance to cause the [[Status_Effects#Bleeding|Bleeding]] status effect. ===Skullcrusher=== Destroys the weapon to cause a critical strike on an undead. ===Stagger=== 100% chance to cause the [[Status_Effects#Dizzy|Dizzy]] status effect. ===Takedown=== Dog Allies only. 50% [[Status_Effects#Prone|Knockdown]] chance. ===Wild Swing=== Reduces accuracy by 30% for a 100% critical hit chance. [[Category:Gameplay]] [[Category:Weapons| ]]
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