Dead State Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Dead State Wiki
489
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
On Steam
On GOG
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Status Effects
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Status Effects
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Temporary Status Effects=== Temporary stat effects last for a duration of time. Bleeding can also be removed with Healing. Some resistances or accessories reduce the chance or nullify the chance of being inflicted by these. ====Immolated==== [[File:Immolated.png|left]] Immolated characters have been set on fire from a fire-based attack or when hit by a weapon that has the Immolate weapon effect. Human targets will put themselves out if on fire when their turn comes, causing them to lose 4AP.. The undead will take 30% of their total HP every round until dead while on fire. If Fire Resistance = 100%, characters take no damage from fire and do not get Immolated or Burned by fire attacks. When attacked by a fire-based attack, the chance of being Immolated is equal to half the difference of their armor's fire resistance. For example, if a character has a fire resistance of 30%, the difference would be 70%, and their chance of being Immolated would be 35%. ====Bleeding==== [[File:Bleeding.png|left]] Certain weapons have a chance to cause bleeding damage. Bleeding causes a character to lose 1-5 HP every round for 3-5 rounds. The damage is random every round (between 1-5) and the number of rounds (3-5) is generated at the time the status is inflicted. If Bleeding status is inflicted while the target is bleeding, the status is reset, not stacked. ====Prone==== [[File:Held.png|left]] Target has been knocked to the ground. Prone targets have a temporary Agility of 1. Requires 50% of AP to get up (need to be healed first if at 0 or fewer HP). Certain weapons/attacks do more damage to Prone targets. ====Dizzy==== [[File:Dizzy.png|left]] Target’s to-hit temporarily lowered by 50% for 3 turns. ====Panicked==== [[File:Panicked.png|left]] (NPCs ONLY) Target will try to flee from combat. Caused when their Panic or Horror threshold is triggered. ====Blind==== [[File:Blind.png|left]] Agility and Perception are set to 1 for 3 rounds. ====Poisoned==== [[File:Poisoned.png|left]] Target takes damage over time. Only affects humans, and appears in two levels: * ''Level 1'': does 1-5 HP damage for 1-3 rounds. * ''Level 2'': does 5-10 HP damage for 3-5 rounds.
Summary:
Please note that all contributions to the Dead State Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab