We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Jobs

From Dead State Wiki
Jump to: navigation, search
Job Board.jpg

Jobs are handled through the Shelter Job Board interface in the Cafeteria. The Player can assign people to projects if they have the requisite skills and items to take on the task. Most jobs have limited work slots. It is also possible to repair some of the upgrades when they break down. For projects that require a certain number of hours to complete: each survivor will contribute 12 hours per day to the task, from 8am to 8pm.

The PC can also work at the school, but it is probably not the best use of his or her time.

Chemist[edit | edit source]

Upgrades or produces various items, weapons, and armor.

Requirements:

Cook[edit | edit source]

Can create better meals, which generates positive morale.

Requirements:

  • Mark Corbeau to bring it up after he joins

Doctor[edit | edit source]

Patients heal twice as much per hour doctor is on duty, +.5 additional HP recovery per level of required medical over skill level.

Requirements:

Farmer[edit | edit source]

One extra piece of food produced each week for every day a farmer works in the garden. Maximum 2 farmers with either or both upgrades.

Requirements:

Guard Duty[edit | edit source]

Helps to defend the fence, plus one Morale per guard (+1 bonus if fully staffed).

Requirements:

Healing[edit | edit source]

The character recovers in the Infirmary

Requirements:

  • Less than 100% health
  • Doctor or Nurse on duty
  • Infirmary

Lab Work[edit | edit source]

Work in the Science Lab to develop upgrades.

Requirements:

Machinist[edit | edit source]

Upgrades or produces various weapons, items, and armor.

Requirements:

Mechanic[edit | edit source]

Completes upgrades and maintenance on vehicles. -2 Hours time to completion for every point over necessary skill level.

Requirements:

Maintenance[edit | edit source]

Fixes minor problems around the Shelter, generating +3 Morale per day.

Requirements:

Nurse[edit | edit source]

Patients heal an additional 0.5 health (HP) per hour while a Nurse is on duty; +0.3 of HP recovery per level of Medical over required skill level.

Requirements:

Relaxation[edit | edit source]

Allows weary allies to relax, cures depression and generates +1 Morale.

Requirements:

Repair Fence[edit | edit source]

Repair a certain amount of damage done to the fence per day for each spare part used.

Requirements:

Security Guard[edit | edit source]

Prevents theft of supplies, makes people feel safer, and generates +3 morale (no skill bonus).

Requirements:

  • At least 3 points of Melee skill