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==Ranged== Ranged weapon effectiveness is determined by the user's [[Ranged]] [[Skills|skill]] and [[Perception]] skill, as well as weapon range (how far away an opponent is) and the opponent's [[Stats|Agility]]. The Ranged skill affects damage output and Critical Chance, while the Perception skill and opponent Agility affects to-hit chance (THC). Weapon range affects all ranged modifiers (Damage, Critical Chance, and THC). Damage output and Critical Chance are determined by the [[Ranged]] [[Skills|skill]] and affected by weapon range. A damage bonus (+10% to +50%) and Critical Chance bonus (+5% to +45%) will be applied for each point of Ranged skill above the respective range to target. For example, a 10% damage bonus is applied when the character's Ranged skill is 2 against an opponent at a range of 1. The bonus increases by 5% for each additional point of Ranged skill. In this same scenario (Ranged skill of 2 and target range 1), the Critical Chance bonus is 5% and increases by 5% for each additional point of Ranged skill. A character's to-hit chance (THC) is determined by the [[Skills|Ranged skill]], [[Perception]] [[Stats|Stat]], weapon range, how far away an opponent is/enemy range, equipment/weapon bonuses, and the opponent's [[Stats|Agility]]. Although the manual does not indicate it, ranged skill gives 5% bonus THC per level. It seems the way ranged THC is described in the manual ("the attacker to-hit chance is measured by comparing the attacker's Perception skill with the Weapon Range (the effective distance away that a weapon can hit), then calculating that versus the target's Agility stat ") is not the way it was implemented in game. If it was, Sniper Rifles with 15 range would always give a 0% base THC even with a maximum 10 perception. So the "Ranged To-Hit Chart" in the manual that uses the term "Weapon Range", should have used the term range to target or enemy range. The range stat of a weapon has an effect on THC that is different from what the chart indicates-it is a linear 5% per Weapon Range inside the weapons range (0% at maximum range). So an enemy at a range of 6 shot by a weapon with Weapon Range 8 will receive a 10% bonus THC. Once you go beyond the Weapon Range there is a penalty of 25% per square of range. THC decreases by 25% for every enemy range increment above the respective Perception skill. For example, a character with a Perception skill of 3, will have 100% THC against an enemy at a range of 3 (or closer). In the same scenario (with a Perception skill of 3), if enemy range is 4, then THC becomes 75%; a range of 5 will be 50% THC, a range of 6 is 25% THC, and a range of 7 or greater will be 0% THC. An opponent's Agility will affect THC anywhere from -10% to -55%. An opponent with 1 Agility will reduce THC by 10%, with a further reduction of 5% for each additional point of Agility. This was tested in game with a variety of weapons on various Perception stat levels and ranged skill levels. For example, a Hunting Rifle (10 Weapon Range), Range skill of 1, Perception 5, Enemy Range 7, Enemy Agility 8: in game the THC is displayed as 25% (35% with Marksman Gloves). Comparing Perception to Enemy range, the base THC is 50%, Ranged skill of 1 gives 5%, enemy agility reduces THC by 45%. Weapon range surpasses enemy range by 3. This is +5% for each additional range so 15%. 50%+5%-45%+15%=25% The exact same set up with Ranged Skill 9 had a 65% THC (40% more for the 8 higher skill). So the calculation is: Base THC% + Ranged Skill bonus - Enemy Agility modifier +/- Weapon Range Modifier + Equipment modifiers + Weapon Bonuses. However, this seems to break with the Sniper Rifle and Laser Sighted MS4 THC values, as when tested with 15 Weapon Range, Perception 5, Ranged Skill 1, Enemy Range 13, Enemy Agility 8 the game displayed THC of 45%. This should have been: Perception vs enemy range=0%, Ranged Skill +5%, Enemy Agility -45%. Weapon Range vs enemy range gives 2 extra weapon range=+5%+5%=+10% THC. This sums to a -30% THC and should have displayed as 0% So there is an extra 75% THC coming from somewhere, possibly a hidden bonus on the Sniper Rifle. Similarly, the Laser Sighted MS4 seems to have a hidden +50% THC as all calculations were off by this amount. So there are some undisclosed bonuses when using certain guns. <br /> ===Normal Ranged=== {| class="wikitable sortable" style="text-align: center;" |- ! class="unsortable" | !! style="min-width:130px" | Name !! data-sort-type="number" | Basic AP<br>Cost !! data-sort-type="number" | Noise !! data-sort-type="number" | Weapon<br>Class !! data-sort-type="number" | Range !! data-sort-type="number" | Damage !! data-sort-type="number" | (Avg. Dmg.) !! data-sort-type="number" | (Dmg./AP) !! data-sort-type="number" | Critical<br>Chance !! data-sort-type="number" | Ammo<br>Capacity !! data-sort-type="number" | [[Ammunition|Ammo]]<br>Type !! data-sort-type="number" | Weight !! data-sort-type="number" | Weapon Effects |- | style="background-color:#000" | [[File:38Snubnose.png|50px|none]] || .38 Snubnose || 4 || 25 || Pistol<br>(1 Hand) || 5 || 20-30<br>(Ballistic) || 25.00 || 6.25 || 3%<br>(1.50x dmg) || 6 || 38 Ammo || 2.00 lbs || |- | style="background-color:#000" | [[File:MSG10.png|50px|none]] || MSG-10 || 3 || 25 || SMG<br>(2 Hand) || 5 || 20-30<br>(Ballistic) || 25.00 || 8.33 || 3%<br>(1.50x dmg) || 30 || 9mm Ammo || 5.00 lbs || |- | style="background-color:#000" | [[File:AntiqueRevolver.png|50px|none]] || Antique Revolver || 3 || 25 || Pistol<br>(1 Hand) || 6 || 30-40<br>(Ballistic) || 35.00 || 11.67 || 5%<br>(1.50x dmg) || 6 || 38 Ammo || 3.00 lbs || |- | style="background-color:#000" | [[File:9mmPistol.png|50px|none]] || 9mm Pistol || 4 || 25 || Pistol<br>(1 Hand) || 7 || 25-35<br>(Ballistic) || 30.00 || 7.50 || 3%<br>(1.50x dmg) || 8 || 9mm Ammo || 2.00 lbs || |- | style="background-color:#000" | [[File:MK5.png|50px|none]] || MK5 || 4 || 35 || SMG<br>(2 Hand) || 6 || 30-50<br>(Ballistic) || 40.00 || 10.00 || 5%<br>(1.50x dmg) || 18 || 9mm Ammo || 7.00 lbs || |- | style="background-color:#000" | [[File:LeverActionRifle.png|50px|none]] || Lever-Action Rifle || 5 || 30 || Rifle<br>(2 Hand) || 8 || 30-40<br>(Ballistic) || 35.00 || 7.00 || 8%<br>(1.50x dmg) || 8 || 38 Ammo || 8.00 lbs || |- | style="background-color:#000" | [[File:CompoundBow.png|50px|none]] || Compound Bow || 6 || 1 || Bow<br>(2 Hand) || 10 || 25-40<br>(Piercing) || 32.50 || 5.42 || 10%<br>(1.50x dmg) || 1 || Arrow || 5.00 lbs || |- | style="background-color:#000" | [[File:HuntingShotgun.png|50px|none]] || Hunting Shotgun || 5 || 40 || Shotgun<br>(2 Hand) || 4 || 30-50<br>(Ballistic) || 40.00 || 8.00 || 5%<br>(1.50x dmg) || 2 || Shotgun Shells || 7.00 lbs || [[Weapon Abilities#Knockdown|Knockdown]] (10%) |- | style="background-color:#000" | [[File:AKA7.png|50px|none]] || AKA7 || 5 || 45 || Rifle<br>(2 Hand) || 7 || 35-65<br>(Ballistic) || 50.00 || 10.00 || 5%<br>(1.50x dmg) || 30 || 762 Ammo || 10.00 lbs || |- | style="background-color:#000" | [[File:357Magnum.png|50px|none]] || 357 Magnum || 4 || 30 || Pistol<br>(1 Hand) || 6 || 30-50<br>(Ballistic) || 40.00 || 10.00 || 5%<br>(1.50x dmg) || 6 || 357 Magnum Bullets || 3.00 lbs || |- | style="background-color:#000" | [[File:PoliceShotgun.png|50px|none]] || Police Shotgun || 5 || 40 || Shotgun<br>(2 Hand) || 5 || 45-60<br>(Ballistic) || 52.50 || 10.50 || 3%<br>(1.50x dmg) || 5 || Shotgun Shells || 10.00 lbs || Knockdown (15%) |- | style="background-color:#000" | [[File:Crossbow.png|50px|none]] || Crossbow || 4 || 8 || Crossbow<br>(2 Hand) || 6 || 30-60<br>(Piercing) || 45.00 || 11.25 || 10%<br>(2.00x dmg) || 1 || Bolt || 8.00 lbs || |- | style="background-color:#000" | [[File:SawedOffShotgun.png|50px|none]] || Sawed-Off Shotgun || 4 || 45 || Pistol<br>(1 Hand) || 2 || 40-70<br>(Ballistic) || 55.00 || 13.75 || 5%<br>(1.50x dmg) || 2 || Shotgun Shells || 5.00 lbs || [[Weapon Abilities#Knockback|Knockback]] (50%) |- | style="background-color:#000" | [[File:MS4.png|50px|none]] || MS4 || 5 || 30 || Rifle<br>(2 Hand) || 12 || 35-55<br>(Ballistic) || 45.00 || 9.00 || 7%<br>(1.50x dmg) || 20 || 5.56 Ammo || 10.00 lbs || |- | style="background-color:#000" | [[File:CombatShotgun.png|50px|none]] || Combat Shotgun || 4 || 40 || Shotgun<br>(2 Hand) || 6 || 50-75<br>(Ballistic) || 62.50 || 15.63 || 3%<br>(1.50x dmg) || 8 || Shotgun Shells || 10.00 lbs || Knockdown (20%) |- | style="background-color:#000" | [[File:HuntingRifle.png|50px|none]] || Hunting Rifle || 6 || 40 || Rifle<br>(2 Hand) || 10 || 50-90<br>(Ballistic) || 70.00 || 11.67 || 8%<br>(1.50x dmg) || 6 || 762 Ammo || 8.00 lbs || |} ===Modded Ranged=== Modded Ranged Weapons can be crafted, but there is also a rare chance to find them out in the field. {| class="wikitable sortable" style="text-align: center;" |- ! class="unsortable" | !! style="min-width:130px" | Name !! data-sort-type="number" | Basic AP<br>Cost !! data-sort-type="number" | Noise !! data-sort-type="number" | Weapon<br>Class !! data-sort-type="number" | Range !! data-sort-type="number" | Damage !! data-sort-type="number" | (Avg. Dmg.) !! data-sort-type="number" | (Dmg./AP) !! data-sort-type="number" | Critical<br>Chance !! data-sort-type="number" | Ammo<br>Capacity !! data-sort-type="number" | [[Ammunition|Ammo]]<br>Type !! data-sort-type="number" | Weight !! data-sort-type="number" | Weapon Effects |- | style="background-color:#000" | [[File:pistol_38_speedLoader.png|50px|none]] || Speed Loading .38 || 4 || 25 || Pistol<br>(1 Hand) || 5 || 20-30<br>(Ballistic) || 25.00 || 6.25 || 3%<br>(1.50x dmg) || 6 || 38 Ammo || 2.50 lbs || |- | style="background-color:#000" | [[File:Pistol_9mm_silenced.png|50px|none]] || Silenced 9MM || 4 || 10 || Pistol<br>(1 Hand) || 7 || 25-35<br>(Ballistic) || 30.00 || 7.50 || 3%<br>(1.50x dmg) || 8 || 9mm Ammo || 2.50 lbs || |- | style="background-color:#000" | [[File:Pistol_357_longBarrel.png|50px|none]] || Long Barrel Magnum || 4 || 30 || Pistol<br>(1 Hand) || 8 || 35-60<br>(Ballistic) || 47.50 || 11.88 || 5%<br>(1.50x dmg) || 6 || 357 Magnum Bullets || 3.50 lbs || |- | style="background-color:#000" | [[File:Shotgun_police_swat.png|50px|none]] || SWAT Shotgun || 5 || 40 || Shotgun<br>(2 Hand) || 5 || 50-65<br>(Ballistic) || 57.50 || 11.50 || 5%<br>(1.50x dmg) || 8 || Shotgun Shells || 11.00 lbs || [[Weapon Abilities#Knockdown|Knockdown]] (20%) |- | style="background-color:#000" | [[File:Shotgun_combat_sighted.png|50px|none]] || Sighted Shotgun || 4 || 40 || Shotgun<br>(2 Hand) || 6 || 55-80<br>(Ballistic) || 67.50 || 16.88 || 8%<br>(1.50x dmg) || 8 || Shotgun Shells || 10.50 lbs || Knockdown (20%) |- | style="background-color:#000" | [[File:Smg_mk5_supressed.png|50px|none]] || Suppressed MK5 || 4 || 12 || SMG<br>(2 Hand) || 6 || 30-50<br>(Ballistic) || 40.00 || 10.00 || 5%<br>(1.50x dmg) || 18 || 9mm Ammo || 8.00 lbs || |- | style="background-color:#000" | [[File:Rifle_aka7_highVolume.png|50px|none]] || High Volume AKA7 || 5 || 45 || Rifle<br>(2 Hand) || 7 || 35-65<br>(Ballistic) || 50.00 || 10.00 || 5%<br>(1.50x dmg) || 45 || 762 Ammo || 12.00 lbs || |- | style="background-color:#000" | [[File:Rifle_ms4_laserSight.png|50px|none]] || Laser Sighted MS4 || 5 || 30 || Rifle<br>(2 Hand) || 12 || 35-55<br>(Ballistic) || 45.00 || 9.00 || 10%<br>(1.50x dmg) || 20 || 5.56 Ammo || 10.50 lbs || |- | style="background-color:#000" | [[File:SniperRifle.png|50px|none]] || Sniper Rifle || 6 || 40 || Rifle<br>(2 Hand) || 15 || 70-90<br>(Ballistic) || 80.00 || 13.33 || 15%<br>(2.00x dmg) || 6 || 762 Ammo || 8.50 lbs || |} ===Unique Ranged=== {| class="wikitable sortable" style="text-align: center;" |- ! class="unsortable" | !! style="min-width:130px" | Name !! data-sort-type="number" | Basic AP<br>Cost !! data-sort-type="number" | Noise !! data-sort-type="number" | Weapon<br>Class !! data-sort-type="number" | Range !! data-sort-type="number" | Damage !! data-sort-type="number" | (Avg. Dmg.) !! data-sort-type="number" | (Dmg./AP) !! data-sort-type="number" | Critical<br>Chance !! data-sort-type="number" | Ammo<br>Capacity !! data-sort-type="number" | [[Ammunition|Ammo]]<br>Type !! data-sort-type="number" | Weight |- | style="background-color:#000" | [[File:Platepiercer.png|50px|none]] || [[Named Enemies#Shauna & Edwina|Platepiercer]] || 4 || 10 || Crossbow<br>(2 Hand) || 7 || 60-80<br>(Piercing) || 70.00 || 17.50 || 15%<br>(2.00x dmg) || 1 || Bolt || 10.00 lbs |- | style="background-color:#000" | [[File:Sterling.png|50px|none]] || [[Darlene Lumpkin#Events|Sterling]] || 6 || 1 || Bow<br>(2 Hand) || 10 || 40-60<br>(Piercing) || 50.00 || 8.33 || 15%<br>(1.50x dmg) || 1 || Arrow || 4.00 lbs |}
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