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Dead State Wiki
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Skills
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==Skill List== ===[[Melee]]=== [[File:Melee.png|left|]] How well the character [[weapons|deals]] with close enemies (physical force) :::*less AP required for melee strikes :::*more damage caused in melee strikes :::*greater ability to Bash objects ===[[Ranged]]=== [[File:Ranged.png|left|]] How well the character [[weapons|deals]] with distant enemies :::*increased accuracy/damage/critical hit chance (+5% THC per level, damage/critical relative to enemy range) :::*increased range :::*faster reload time (less AP needed) ===[[Leadership]]=== [[File:Leadership.png|left|]] how well the character is able to get [[Allies|others]] to follow their example :::*[[dialogue]] skill (ranges from reasoned to intimidating), can be used to avoid penalties to the survivor's mood if you tell them to get back to work. :::*increases effectiveness of allies in [[combat]] ===[[Negotiation]]=== [[File:Negotiation.png|left|]] how well the character convinces [[Allies|others]] to share their point of view :::*[[dialogue]] skill (ranges from understanding to conniving). Can be used to further increase the survivor's mood if granting a survivor their request to take the day off. :::*For allies, improves the morale gain from crisis events if they chose to accept your opinion. :::*reduces [[Morale]] decay ===[[Medical]]=== [[File:Medical.png|left|]] How well the character deals with healing the human body :::*less AP required for using healing items :::*more health gained from healing items :::*can heal wounds on self and [[allies]] ===[[Science]]=== [[File:Science.png|left|]] how well the character can reuse elements to create new items :::*crafting new items (better armor, new ammo, new thrown [[weapons]] [explosives]) :::*crafting medical supplies :::*[[upgrades]] to [[The Shelter|Shelter]] :::*coats Melee weapons with a contact corrosive, inflicting the Poisoned status ===[[Survival]]=== [[File:Survival.png|left|]] How well the character survives in an outdoor environment :::*faster travel on foot and with horses on the [[Area Map]] :::*Harvesting on the Area Map :::*actively avoid random encounters ===[[Mechanical]]=== [[File:Mechanical.png|left|]] How well the character works with items with moving (machine) parts :::*Lockpicking ability :::*[[upgrades|upgrade]] to [[The Shelter|Shelter]] :::*upgrades to [[weapons]]
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